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商品名稱: Digital Tutors Introduction to Mental Ray in 2012
商品分類: 3D動畫、模型、模具軟體
商品類型: Maya 2012 全面深入學習教程軟體
語系版本: 英文正式版
運行平台: Windows XP/Vista/7
更新日期: 2011-11-25
內容說明:
由Digital Tutors 公司最新出品的Digital Tutors Introduction to mental ray in
2012 教程, 2012 深入學習教程之mental ray渲染教程。2011年
8月1號釋放
教程所使用的軟體: 2012 and up
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In this series of lessons, we will be exploring the core tools and features
of mental ray in .
Having a solid understanding of the features of mental ray is a crucial
step toward becoming an efficient and productive rendering artist in
. We will begin our training by learning several methods for
simulating realistic indirect lighting in , such as global
illumination, final gather, as well as Importons and Irradiance Particles. We
will also explore the use of caustics to simulate the light patterns
created as light passes through refractive surfaces. In addition, we will
also explore Image-based lighting techniques, camera and environment shaders,
utilizing render passes and render channels, as well as many other tools
and techniques that will allow you start rendering high quality work for a
multitude of projects.
教程所使用的內容如下:
1. Introduction and project overview
2. Using Global Illumination in
3. Using Final Gather to simulate indirect lighting
4. Combining Global Illumination and Final Gather
5. Image-based lighting in
6. Rendering with Importons and Irradiance Particles
7. Creating caustic light patterns in
8. Adjusting photon effects in the Render Tree
9. Utilizing displacement maps in
10. Rendering Subsurface Scattering in
11. Physical Sun and Sky shaders in
12. Working with lens shaders in
13. Utilizing Portal Lights in
14. Using the Pixel Time diagnostic in
15. Working with the Render Manager
16. Using Render Passes in 17. Using Render Channels in
英文說明:
In this series of lessons, we will be exploring the core tools and
features of mental ray in .
Having a solid understanding of the features of mental ray is a crucial
step toward becoming an efficient and productive rendering artist in
. We will begin our training by learning several methods for
simulating realistic indirect lighting in , such as global
illumination, final gather, as well as Importons and Irradiance Particles.
We will also explore the use of caustics to simulate the light patterns
created as light passes through refractive surfaces. In addition, we
will also explore Image-based lighting techniques, camera and environment
shaders, utilizing render passes and render channels, as well as many
other tools and techniques that will allow you start rendering high
quality work for a multitude of projects.
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